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Visualisation

Twinmotion now supports Nvidia DLSS 4

Posted by Greg Corke - April 16, 2025
Neural rendering technology can deliver close to a 4x boost in frame rates
Read More
Workstations

Nvidia Blackwell GPUs at heart of new Z by HP workstations

Posted by Greg Corke - March 19, 2025
HP launches HP Z2 Tower G1i desktop and the HP ZBook Fury G1i mobile workstation
Read More
Nvidia RTX Pro Blackwell
Workstations

Nvidia RTX Pro Blackwell workstation GPUs launch

Posted by Greg Corke - March 19, 2025
Nvidia boosts power draw to make flagship RTX Pro 6000 Blackwell faster than GeForce RTX 5090
Read More
Nvidia RTX A1000
Workstations

Review: Nvidia RTX A1000

Posted by Greg Corke - February 24, 2025
Nvidia’s entry-level workstation GPU is a notable upgrade from the Nvidia T1000 it replaces
Read More
D5 Render DLSS 4
Visualisation

Nvidia DLSS 4 uses AI to boost frame rates in viz software

Posted by Greg Corke - January 7, 2025
Real time neural rendering technology evolves so that 15 out of every 16 pixels can now be generated by AI
Read More
Workstations

Nvidia smoothes path for AI development on the desktop

Posted by Greg Corke - January 7, 2025
Company introduces Project DIGITS, a tiny desktop AI supercomputer and launches AI foundation models for RTX AI workstations
Read More
Workstations

Nvidia launches RTX 50 Series Blackwell GPUs

Posted by Greg Corke - January 7, 2025
High-performance GPUs give hint of what to expect from next-gen workstation equivalents
Read More
AI

AI diffusion models – a guide for AEC professionals

Posted by Sama Bali - July 24, 2024
From the rapid generation of high-quality visualisations to process optimisation, diffusion models are having a huge impact in AEC.
Read More
Z by HP Boost
Workstations

Z by HP Boost: GPUs on demand

Posted by Greg Corke - September 27, 2024
Workstation GPUs become shareable across the network, helping firms get the most out of their IT resources
Read More
Lenovo Spatial Computing
VR/MR

Enterprise XR: streaming to a headset near you soon

Posted by Greg Corke - May 22, 2024
For realism and complexity in XR, 3D models must be processed outside the headset and pixels streamed in.
Read More

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