200 ready-to-render PBR materials compatible with V-Ray, Corona and Iray
Substance Source – Architecture Selection is an extract of the new Substance Source physically-based material library from Allegorithmic. According to the developer, the materials can be dropped into any 3D scene, providing photorealistic results for frequently used materials like concrete, marble, glass, paint, leather, wood, metal, textiles and brick.
The library launches with 200 render-ready assets, designed in collaboration with a former material library director for Wilmotte & Associates. While built for final visualization, each material is tweakable, giving designers the leeway to adjust everything from colour to procedural patterns. Quality settings are also available, providing an easy way to optimize material resolution for different projects, up to 4K.
“One of the big requests we’ve heard from architects and visualization teams is that creating photorealistic materials from scratch, or even creating them from photos, was exceedingly time consuming, almost prohibitively so,” said Pierre Maheut, product manager for architecture and industrial design at Allegorithmic. “Having the ability to add high-quality materials with just a few clicks will make the process more accessible to everyone.”
Substance Source materials are ready for use with top industry renderers like V-Ray, Corona and Iray, bringing the high-res designs to stills and animations. The materials are also optimized for real-time and VR environments, including game engines like Unreal and Unity.
In the coming months, Allegorithmic will continue to expand this selection with regular updates, including scanned and procedural materials.
To see the full library and access free samples, please visit the Substance Source website.
Substance Source – Architecture Selection is available through the Substance Live Indie and Substance Live Pro monthly plans, or through a one-time full access purchase (Pros – $1,490 and Studios – $2,990) with 12 months of updates.
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