New add-in beta feature allows Revit Users to collaborate on their models in VR and design inside an immersive 3D space
Revit users can now send their models into ‘The Wild’, a cloud-based immersive collaboration platform, which enables teams to inhabit, interact with, and present ideas on ‘any virtual or augmented reality device’ from anywhere in the world. The platform also includes 3D conceptual tools that allow participants to design inside the immersive 3D space.
“Our Revit Add-In will streamline workflow for teams working in architecture, engineering, and construction by allowing them to import and automatically optimise their Revit model for streaming with one easy click,” “said The Wild founder and CEO Gabe Paez.
“Streaming your Revit models into The Wild for presentation and review will fundamentally redefine expectations for the design process,” added Paez. “Once we shift from visualising ideas to experiencing them we can achieve new levels of comprehension and alignment, magnifying our capacity to find and focus on the best solutions in the earliest stages of a design all the way through construction.”
The Wild features a range of proprietary tools to enable a designer to create, manipulate, and capture content inside a virtual environment.
The premier creation tool is Massit, an architectural sketching interface designed for simplicity and speed. It can be attached to the virtual hands of a user accessing The Wild from a VR headset and enables rapid prototyping of a spatial concept. Massit makes it possible for a design team to make sweeping conceptual changes to a design together and experience how those changes feel immediately.
All projects and content reside in the cloud for immediate access from any device. Inside The Wild, designers can store, access, and share assets and spaces from The Library, a portal into a persistent storage system that can be accessed from anywhere.
The Wild makes “sharing” a fundamental part of the spatial design workflow. Rather than sending files back and forth, The Wild provides direct access to content, controlled by the owner, for efficient and secure collaboration.
“The Wild is built on a foundation of ‘Extended Reality’ (XR),” says Paez. “Our goal is to bridge the divide between the virtual and the physical. Virtual reality, augmented reality, and mixed reality all have value for different use cases on a single project. We want to enable a designer to augment an idea into the physical world over time. The Wild puts that control into the hands of every user by allowing them to peer into a space with anything from a VR headset to an iPad or a laptop. Experiencing a space at these different levels of virtualisation enables deeper understanding of how pure ideaspace can blend into a physical environment.”
The Wild is cross platform and works on PC, iOS, and macOS as well as in VR and AR. However, when accessing The Wild on a regular desktop computer without a VR headset, users can only view The Wild and communicate with people inside a space, but cannot ‘create’ in The Wild.
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