Epic Games introduces new seat-based subscriptions, but software remains free for AEC firms generating under $1 million USD in revenue
Epic Games is changing the way its Unreal Engine, Twinmotion and RealityCapture tools are licensed for firms in the AEC sector, and other industries other than game development.
Users at such companies that are generating under $1M in annual gross revenue will be able to access the tools for free.
However, firms that go over that threshold, will be subject to new seat-based enterprise software pricing from late April with the launch of Unreal Engine 5.4.
The annual cost per seat of $1,850 will include access to Unreal Engine 5.4 (and future versions released during the subscription period) along with Twinmotion for architect-friendly visualisation and RealityCapture, for creating realistic 3D models from photos using photogrammetry.
Twinmotion and RealityCapture will still be available to purchase individually. Twinmotion seats will be priced at $445 per year, and includes access to Twinmotion Cloud, as well as all updates released during the subscription period. Individual seats of RealityCapture will cost $1,250 per year, starting with RealityCapture 1.4.
For those currently using Unreal Engine 5.3 or any other prior versions, pricing changes will not apply until an update to 5.4.
Epic Games has also announced its goal to ‘fully integrate’ Twinmotion and RealityCapture with Unreal Engine by the end of 2025. The plan is to make them ‘fully accessible’ within the Unreal Editor.