Chaos Group video showcases latest developments in real-time ray tracing

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Project Lavina now includes animation support, Nvidia RTX GPU scaling, a new noise algorithm and more

Chaos Group has previewed major features coming to its Project Lavina real time ray tracing technology in a new video it showed at Siggraph earlier this month.

The video includes a one-billion polygon KitBash3d city designed by Blizzard Entertainment’s Evan Butler and a fully interactive walkthrough of Kevin Margo’s CONSTRUCT construction site, including looping fight animations that were displayed at a minimum of 24 frames per second, using an RTX Studio laptop. With the ability to support multiple RTX GPUs, Chaos Group projects VR frame rates in the near future.

“We’ve come a long way in five years,” said Lon Grohs, Global Head of Creative at Chaos Group. “When CONSTRUCT started, Kevin was visualizing characters at 24 frames a second with over $250,000 in hardware behind him. Today, he could just use Lavina, achieving full ray tracing with even higher fidelity on a $1,000 RTX card. Artists have never seen anything like this. Now that it’s within reach, it’s going to change everything.”

Chaos Group’s real-time ray tracing technology is designed to fully ray trace massive 3D scenes without workarounds or raster graphics.

Meanwhile, to see how Kohn Pedersen Fox (KPF) is using Project Lavina and other real time visualisation technologies, check out Cobus Bothma’s presentation at NXT BLD

To express interest in the Project Lavina beta, sign up here.

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