NEWS: CL3VER 3.0 to include real-time lightmap technology

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New WebGL technology to ‘drastically reduce rendering times’ in interactive 3D presentation tool

CL3VER, the cloud based platform for interactive 3D presentations, is to include a new WebGL GPU-based real-time lightmap technology in the upcoming 3.0 release. The technology is claimed to drastically reduce rendering times from several hours to just minutes.

The new solution is designed to offer engineers, architects, and other design professionals a higher level of flexibility, allowing them to easily create interactive 3D presentations. The developers of the software say any changes to the presentation can be incorporated quickly since extensive re-rendering will no longer be required.

The process is automatic, meaning that lightmaps of the scene are calculated in real-time while users continue to work on the presentation allowing them to immediately see the impact on the scene illumination after any changes have been made.

Other new features include better support for compatible 3D formats, making the process to import models much faster, and an improved UI designed to make the process of creating a scene and including animation and interactivity more intuitive.

Finally, a new sharing system will enable project owners to quickly invite users to view, edit and collaborate on projects in a secure environment.

CL3VER is predominantly focused on architecture and provides export plug-ins for Revit, 3ds Max, Maya, Rhino, SketchUp and SolidWorks. Models can be brought directly into the CL3VER editor, a cloud-based editing tool that runs in a web browser. Alternatively, .fbx, .3ds, .dae, .kmz, .stl and .obj files can be dragged and dropped into the editor.

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CL3VER presentations work in all browsers on Mac, Windows and iOS operating systems without the need to install a plug-in.

Meanwhile, read more about the workflow with Revit.

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