Corona Renderer 5 gets more out of hardware

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New 2.5 displacement tool is said to render 3x faster with half the memory for scenes using intense displacement

The new version 5 release of Corona Renderer for 3ds Max is said to offer a major boost for scenes featuring heavy displacement and caustics, as well as memory savings and processing power improvements to help designers do more with their hardware.

According to Chaos Czech, geometry processing is now up to 20x faster thanks to a new 2.5 displacement capability. Now default on all new scenes, the 2.5 displacement tool is said to render 3x faster with half the memory for scenes using intense displacement – with no change to a user’s existing workflow.

“As developers, it’s easy to get lost in the thrill and challenge of pushing the boundaries of rendering technology. However, that’s not always the most beneficial thing for end users, who depend on the software to make a living,” said Adam Hotový, co-founder and vice president at Chaos Czech. “Corona Renderer 5 supercharges what’s already there, so designers don’t have to buy more memory or the latest CPU, every time they need to make a push.”

“I am impressed! I did a 5K render with the old displacement vs. the 2.5D – memory usage went from 130GB to 60GB,” said Peter Guthrie of The Boundary while testing the Corona Renderer 5 daily build. “It already looks like this is going to be a game changer.”

 

 

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