Material authoring tool adds support for Corona Renderer and Octane 3.06 and is now compatible with 3ds Max 2019
Allegorithmic’s Substance Plugin for 3ds Max, the professional material creation toolset, has come out of beta and is now available for free.
Designed for visualisation experts, the new plugin launches with support for V-Ray and Corona, the AEC industry’s leading renderers, as well as the latest versions of Octane and Arnold. The new support comes with automated workflows, which send material data to the user’s renderer of choice at the push of a button. Substance menus have also been added to the design and default layouts of 3ds Max, helping ensure a smooth, uninterrupted workflow for artists and designers.
“This plugin was very much a collaborative effort between Allegorithmic and our community of beta testers,” said Sébastien Deguy, founder and CEO of Allegorithmic. “Thanks to their efforts, 3ds Max users can finally participate in the full benefits of the Substance ecosystem, creating and editing photorealistic materials in the most intuitive way possible.”
All materials can also now be sent to a user’s 3ds Max library, including anything drawn from Substance Source, Allegorithmic’s physically based material library, that has over 1,000 materials to choose from.
In the coming year, additional functionality will continue to be added at no cost. Current plans include network/cloud rendering, support for additional third-party renderers and animated Substance support.
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