Two new VR camera types added to rendering toolkit, so scenes can be viewed on Oculus Rift and Samsung Gear VR.
V-Ray 3.2 for 3ds Max, the latest release of the physically-based lighting, shading, and rendering toolkit from Chaos Group, introduces VR rendering capabilities and multiple V-Ray RT GPU enhancements. The software also includes improved volume rendering, distributed rendering, and global illumination.
V-Ray 3.2 includes two new VR camera types, so users can now render stereo cube maps and spherical stereo images. Popular VR formats like Oculus Rift and Samsung Gear VR are supported.
For distributed rendering, users can now add or remove nodes on the fly, while, for Global Illumination an updated Light Cache algorithm is designed to remove light leaks and improve animations.
V-Ray 3.2 is fully compatible with 3ds Max 2016 and provides full support for the new Physical Camera – co-developed with 3ds Max team – and the new Physical Camera Exposure Control.
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